September 2011 archive

Week 2 readings

This week’s readings are about Prototype, I really learned and thought a lot. In interactive product design practice, designers pay more attention on a variety of factors that affect users’ behavior and habits, how to make the user interaction to get a good experience. To this end, design teams often need to build a series …

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Week # 2 Reading

Cardboard Computer —- Mocking-It-Up or Hands-On the Future This reading is so interesting, I do really love it. When I was reading, I also did some research online—-find out some Cardboard computers. I get some information from those cardboard computers, besides the benefits and good reflections; I found this idea is also doing an environmentally friendly …

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My first 7 in 7 project

My first 7 in 7 project is a short music I made last night, ‘I see faces everywhere’.   I see faces everywhere watch it in youtube The constrain is the emotion. In this project, the emotion is loneliness. This song has two sides, the first side is in the human being side. Sometimes we might …

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Presentation: Re-imagined social network

major studio week#1 re-imagined social network

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Week 2: Prototyping

I found the readings to be really useful this week since they all address one of the fundamentals of design: prototyping. “Prototyping” is often a term thrown around by us designers, but sometimes we need to take a step back and really ask ourselves what a prototype is actually doing.  Every project and every designer …

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Prototyping

Prototypes 1. “What Do Prototypes Protoype?” Stephen Houde and Charles Hill Houde and Hill defined the  triangle diagram of prototyping in sections of: Role, Look and Feel, and Implementation, that are later connected by integration. These sections seem to be rudimentary for any prototype, the text seems to be quite dated actually, since it was …

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reading response week2

What do Prototypes Prototype? Stephanie Houde and Charles Hill Apple Computer, Inc. Cupertino, CA, USA s.houde@ix.netcom.com, hillc@ix.netcom.com A Prototype of design is that we put draft, idea, layout and other considerations outlined in this stage, so that communication between the developer and user become more related. It is essential for developer to understand what exactly …

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7 in 7: Day 1: Fancy Coffee

I had to pick a disposable object that I use everyday and turn it into something reusable.    

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1 Circuit Bending

Adding a jack and a potentiometer to a sound-making toy to control the volume, and amplify it. (In a way I want to distort the sound entirely instead) For this 7×7 project I wanted to make a circuit or an electricity related experiment. Forrest Mims III is one of my greatest inspirations, since I was …

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week2 readings (prototyping)

The gist of the readings seem to be more or less the same; which is a discussion of what prototyping is, the language of prototyping and different types of prototyping. What I found most interesting about all the readings – in particular, ‘cardboard computers’, is the near constant use of the word ‘tools’ (as opposed …

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