This week’s readings are about Prototype, I really learned and thought a lot.
In interactive product design practice, designers pay more attention on a variety of factors that affect users’ behavior and habits, how to make the user interaction to get a good experience. To this end, design teams often need to build a series of creative concept device to continuously verify the idea, comment assess its value and depth to provide a basis for further design and inspiration.
In the interaction design in general, to help us so to interact with future products, to gain first-hand experience, Explore new ideas and devices, known as the “prototype”, the construction and improvement process, known as “prototyping.” In fact, the prototype has a wide range, anything can be considered a prototype. From paper charts to complex electronic devices, from simple cardboard model to the precision machining of metal device. In short, the prototype is any kind of help us tried the unknown things, and constantly push forward to achieve the goals of things.
Prototyping follow the “learning by doing” approach. Doing the work is an open mind. No one can know the final product before the formal submission of all design details. But when we produced the first prototype, you can look at it, hold it, ponder it and keep using it. Through research and test their structures built in prototypes, we often found it there are many opportunities for improvement. We could learn more knowledge.
Building a prototype required speed and efficiency, everything around us can become a powerful tool for rapid prototyping. This randomness will be more fully stimulate the design team’s creative passion and inspiration.
Prototype must be targeted, each prototype must be designed to effectively solve a group focus of concern point. If the design stage, we focus on who to use the product, then it must be observed, described and research based on the characters to build a prototype, position of the target population to address this critical issue.
The design team members are from different disciplines, so the prototype can solve different problems. We designers need to consider all aspects. In constitute the process of building a prototype, based on different reasons we need to build a variety of different prototypes, we can not expect a prototype building process to solve all problems, recognizing this limitation, the design team will help to ease the work and stimulate the creativity.