Project #3 Feedback Loop: Death from Bullying in USA Option 1

This is made in order to gauge how prevalent the act of bullying has become within America’s current youth culture.  We hear about this maybe once every six months?  But we hear about it nonetheless more often now that before.

With the emergence of technology and social networking, bullying— so it seems, has reached a global level.  There are laws against this, but it would depend on which state.  They also put a lot of conditions per case in order for any of bullying to be actually considered a real threat for law enforcement to step in.  The “freedom of speech” allows actual words like “why don’t you kill yourself because you’re a looser” to be broadcasted on line at will and at any given moment.  Too much of this would get out of hand and wit would elevate to a high level enough for someone to kill themselves apparently.

Actual Teenagers Who Committed Suicide from BullyingPhoebe Nora Mary Prince, 15, who apparently committed suicide on January 14, 2010

Jamey Rodameyer Sept. 18, 2011

There are campaigns of anti-bullying and Lady Gaga has been one of the spokesperson for it.  But I don’t think it’s enough.

What I propose is to have a Feedback Loop that gathers data from reported news of teenagers killing themselves as a result from bullying here in the United States.  A map of the U.S. should be faded, it would then start to glow red wherever a teenager is reported dead from suicide from bullying.

As time passes and more information is gathered, it would be interesting to see which state has the highest rate and if the entire map would be in red.

This map should be plastered in every banner like a commercial, billboards and should also show up as ads on social networks, therefore there is some sort of awareness.

The major goal is enough “awareness” that it may behoove an individual to think twice about their action to go out of their way to bully someone.

 

Example 1:
This would be our current state.

Example 2:
Our state as time passes and bullying has not been regulated.

Program used, maybe Processing linked to CNN, MSNBC, and other news channels.

Permanent link to this article: http://interface2011.coin-operated.com/2011/09/project-3-feedback-loop-death-from-bullying-in-usa-option-1/

Scrapyard Challenge

For the scrap yard challenge my group created four mini accordions set up in a single circuit so that sound could not be made unless every player was making the connection.

It was really great to experience how little it takes to actually create some sort of physical product that gives feedback.

Permanent link to this article: http://interface2011.coin-operated.com/2011/09/scrapyard-challenge-3/

Mash-up Project #2: Smart-Dwell

 Smart-Dwell is the new home for the future.

 It is a Mash-up of Eco-Systems, Smart-Sensors and a Feedback Loop all for a Healthy + Eco-friendly home.  Ideally this would be in an urban setting where space is scarce, full of pollutants and also where there’s much waste from energy and refuse.  But this could also be used in a suburban setting where a family would like a healthy home for their children and a home that regulates their energy consumption for economic reasons.


The approach is to have an already built-in  Smart-System (i.e. built in Air Purifiers, Trash Compactors, UV Sanitizer Closet, Vertical Garden, Solar Panel, lights that automatically shuts off when no one is in the room by the use of heat sensors, etc).  The idea is so the average dweller won’t have to buy these extra electronics, which would end up costing them more money and more energy consumption.  It would be better if these components (eco-systems + smart-systems)  would already be included, consolidated and controlled in one central area, like you would the temperature of your home.

In addition, to a Smart-System that regulates itself, I propose a “Nerve Center” located inside the house which gauges how much energy is being use and which rooms of the house.  It would also send out a signal to prompt the user if the Vertical Garden needs maintenance or if it’s time to change the filter for the Air-Purifiers.  Or if any of the Smart-Systems break down.  It could also be where you can control all your heating, temperature, radon levels, mold, carbon monoxide, pesticides and as well as security alarms for the house.

Images of a Smart-Dwell Housing

Permanent link to this article: http://interface2011.coin-operated.com/2011/09/mash-up-project-2-smart-dwell/

readings week 4 (mashup)

I really liked the articles on musical mash-ups since I listen to a lot of them on youtube, my favourite is this one:

Circus/PokerFace (aucostic)

possibly everything  pop mashup ever aspires to be:

United States of Pop

I love United States of Pop, it’s almost like a sound map of all the pop music top hits released in 2009. He’s got a really awesome one for 2010 as well (omg taio cruz!!!) I think half the reason why I love mashups music so much is because I adore pop – the more artificial it is, the more I like it (I’m also a non-closeted fan of Eurovision, a celebration of bad?no? taste and cold war politics) I never knew it was used for anything other than music though. Like before parsons, I thought ‘mashups’ were specifically for music, and everything else was ‘hacking’. One of my favourite projects I remember was an Amsterdam artist who hacked a camera so everytime someone tried to ‘shoot’ a picture, the camera would flash and another object/vulgar words would appear over the image (sorry can’t remember the link now)

I found the web mashups pretty cool, if a bit technical. I’m not really familar with writing for web, but some of the ideas in it are really cool…… although I was thinking that some of it isn’t really ‘mashups’ or what I would think of it as mashups; they just seemed like data visualisations to me especially the example of the Map of Internet (would the London tube map x internet be a better mashup? maybe?) I guess it’s all about collecting sensory feedback or user feedback, but a lot of existing systems already collect feedback…… so where do you draw the line of what is a mashup, and what’s merely a data visualisation of users?

 

Permanent link to this article: http://interface2011.coin-operated.com/2011/09/readings-week-4-mashup/

readings week 3

I took a long time to think about what to write for this post, and honest truth – I haven’t really came to any solid conclusion yet.

Norman’s essay on design of everyday brings about an interesting concept about material affordances; that the material itself has inclinations towards a certain action/use. At first it seemed really similar to Latour’s concept of agency, then I realised that there’s a crucial difference between the two: affordances deals specifically with material inclinations, while agency is more on object inclinations even though both deal with how things act. I think even more interesting is how Norman describes how some materials are ‘meant for’ – like the wood example and the glass example; if wood is meant for drawing on, does it mean the essence of wood is to be drawn on?

Csikszentmihalyi’s essay is really interesting, and it reminds me of this episode of Hoarders (I think it was the first ep?) when one of psychologists makes a comment about how ‘people need things to navigate’ and while Hoarders is an extreme case of this – I think it’s true for most people. I feel really uncomfortable when I’m in unfamilar surroundings, or faced with unfamilar objects or even unfamilar software. Even now, I sometimes feel a bit uncomfortable writing on xcode or processing (like if I think too hard on it or someone is watching me, I’ll go ‘omg i’m not a programmer, why am i doing this?!’) and the unfamilarity will make me freeze and blank out. I guess it really depends on the individual, but I think most people require some form of stability to ‘set point’ or reference from. Like why do people use landmarks? Landmarks are basically buildings – or if you think about it, really giant objects where we can organise our paths around with. It’s one thing to say ‘new york is laid like a grid’ but in truth my first few weeks here, I used landmarks i.e. train station is at whole foods, left of whole foods is the school; 6 East 16 has a giant neon coffee sign at the street entrance etc etc to navigate my way around.

It’s also interesting to note that one of the first symptoms of dementia is the inability to recognise objects which *later* degenerates to a loss of balance/self – might that not be related to Csikszentmihalyi’s idea of schizophrenia?

Alan Kay’s talk is amazing, and I pretty much agree with everything that he;s said because I totally believe that too. The whole point of object-oriented programming isn’t so much creating an object, but using the object as a messenger across many many patterns. It reminded me of this debate that I gpt into with another classmate during bootcamp – both of us were coding our final projects, and [ ] was like ‘why not make classes for everything, so you can control each and every specification?’  and I was like: ‘why would you want to do that?’ I think sometimes people get too caught up with programming itself, instead of programming for – you don’t really need to control everything and put them all into seperate boxes (for instance each shape into a seperate class, each rotate/transform/whatever on a seperate class) when what you can do is create similar classifications (i.e. all the shapes into a single object/datatype) and then applying the movements all to the same class instead of seperating them – and if you have differences you can extend the class instead of creating seperate zillions of classes. You don’t really need control over every single thing, it’s really much more efficient to group stuff together, classify them and manupialate that instead of each individual object.

————–>>>>tl;dr version: I really like the guy, everything is so true and when he said ‘who here still uses compilers?’ and then I was thinking uh oh, doesn’t xcode/openframeworks require compilers before running?? only processing as a compiler wrapped in it!

Permanent link to this article: http://interface2011.coin-operated.com/2011/09/readings-week-3-2/

Mashup Project #1: The Food Finder

For project No.1, I call it the Food Finder.  An app or website that would help you find a place to eat, or IDEAS on where to eat at any given moment depending on your location.

You would have to use your iPhone or Smartphone, to locate a nearby restaurant in NYC, which would then give you options where to go and filter it through your preference (i.e. price, vegan, vegetarian, hours, per star value).  It would indicate the location, how many miles depending on a your vicinity and or five mile radius.

The idea is to make things easier for people find a place to eat when you have no clue where to go and depending on your given location at that moment.

This would gather information from six sources:
1) Yelp
2) Zagat
3) Time Out
4) New York Magazine
5) Daily Candy
6) Google Maps

Permanent link to this article: http://interface2011.coin-operated.com/2011/09/mashup-project-1-the-food-finder/

Proposed FaceBook Buttons and Internet Vices

Nice idea for FaceBook Buttons from Failbook.com

Also check out Internet Vices by Patrick Moberg:

More at this link.

Permanent link to this article: http://interface2011.coin-operated.com/2011/09/proposed-facebook-buttons/

Scrapyard Challenge: Sound Wave

Group: Galina Rybatsky, Jason, Yong Lee

Project Name: Sound Wave

Description: Our concept for this piece was a sailboat that plays music as it sails across the water. The wind would propel the sails activating different musical notes. The tempo of the music would depend on how fast the ship is going.

The way we built this was by taking apart a radio/CD player. We wrapped the edges of a CD in aluminum foil and placed it on the turntable. We soldered conductive wires around the CD and attached an input wire that touched the aluminum edge of the CD and another output wire on top of the soldered wires so when the CD was spun the wires would play at set intervals. In order for the CD to spin we made a small mast using a mixer from a kitchen utensil. It needed to be turned manually for the CD to rotate. In order to have multiple musical notes, we constructed a larger mast with 3 conductive aluminum strips. We connected wires to the small mast and ran them to the large mast where the tip of the wire touched the aluminum strips. Each note had its own input but one output because there is one long wire that ran up the large mast under the aluminum strips.

Junk used: Radio/CD player, wires, CD, aluminum, tape, plastic tubes of some sort, and soldering wire.

Result: I am very happy with the way Sound Wave turned out. I have never made anything with input output operations before. The whole experience was very rewarding.  As a result I am not that intimidated by DIY projects anymore, I am really excited to experiment some more and make more interesting interfaces in the future.

http://www.youtube.com/watch?v=8FxsgOUImco

Permanent link to this article: http://interface2011.coin-operated.com/2011/09/scrapyard-challenge-sound-wave/

Scrapyard Challenge

Final decision to use an umbrella + aluminum foil.

Aluminum foil rings with wires attached.

Dan mentioned it looked like a claw, therefore we christened it “the Claw”…

Me trying to test the nodes to see if it tried to claw-off parts of the foil.  Note my finger, I sliced it open when
I was trying to clamp together the umbrella and the proposed motor for it to spin.

The base.

 

We had to add more wires to extend it so it would reach the sound portal.

I was really apprehensive going through the Scrapyard Challenge.  Because I’m not really good with tools, I’m the clumsy type, no real luck with tools, I even have a hard time uncorking a wine bottle.   So I didn’t really know what to expect and I didn’t really know what was to be expected of me.

First finding the junk would mean being strategic.  I knew I needed something that had a motor.  So I looked for such items.  Didn’t have much luck, but I did manage to scrounge up a few things, mostly found in Goodwill and Chinatown.

Once I got there however, we were divided in groups (my security blanket disappeared) and we had to put together the items we had gathered.  I was placed with Dan and Vivian.  Couldn’t have asked for a better team.  I was rather grateful that I wasn’t placed in an unprofessional team.  No divas or bitches.

We started off looking at what we had.  At first we took apart everything we thought we needed and what we wanted to use.  So we took apart an umbrella, CD player, toy piano, a novelty pen with a spinning propeller, etc… So after all that hunting and gathering junk, in the end we ended up using an umbrella, tin foil, 12th Floor rug and wires.

We ended up compromising a lot of our initial ideas, from thinking of putting a motor for the umbrella to spin on the tin foil, which would carry electrical currents which prompted sound.  We had wanted to make it spin, go up and down, having the lower nodes touching the foil.  But we had to do it manually because we didn’t have the appropriate motor to power up the remains of the umbrella.  We had tested our creation and was satisfied with the results.  We realized as well that when we placed the nodes together in different foils, all together, it made a chorus, but that soon later changed during the presentation.  Somehow, there were changes towards the type of sound that came out of the sound portal.

During presentation time, it was a pain to get a read on the sound because there were too many people getting trying to hook up their projects into the sound portal.  Dan– bless his heart,  finally painstakingly managed to attached all the wires for an actual sound output.  The showcase worked and at that point that was all I could ask for.

Things I learned from this experience:
1) I am capable of using pliers and screw drivers, even though with a mishap of a finger being pinched.
2) I learned to be felxible, because sometimes you’ll just have to compromise your initial concept and make do with what is readily available to you.
3) Teamwork is wonderful when all of you share a common goal and know the meaning of respect + support.
4) To be open and be a good sport.
5) Have faith that things will work out, especially when you’re in a team.
6) Never underestimate the power of tin foil!!!

 

 

 

 


Permanent link to this article: http://interface2011.coin-operated.com/2011/09/scrapyard-challenge-2/

Scrapyard Challenge

(The inside of the box is not meant to be seen for this reason)

Group: Nicole, Ivy, Not

Coming into the Scrapyard Challenge I was really excited about all of the stuff I brought – a toaster oven, VCR, Nintendo controller, smoke detector, and a bunch of other random junk.  I thought I would be using these items to make something, yet in the end we only used a cardboard box, aluminum foil, wire, and rope.  Our original idea was to use a large rope that we found and hang things from it that can make different sounds when they hit one another. The concept was to have a human shaker so that you can shake the rope and create a variety of different sounds.  We thought this would be too difficult and would have too many wires coming from it, so instead we moved toward a simpler design.

The first project my group created was a mystery music box.   All we used was a cardboard box, aluminum foil, and wire, with the original idea that you could shake the box and hear different sounds.  Then we realized it might be more useful for the user to be able to control the sound that they create.  Each side of the box contains a different sound panel (there are 4 in total), and handles to control the sound. As you pull the handle towards you, it moves the aluminum foil ball inside the box so that it will hit the wall and make a certain sound.  The idea is that you can have more than one person making sounds together.  One issue we ran into was how to make this cardboard box with 4 wires coming out of it act as a usable interface.  The box is meant to be closed so it is a mystery as to what is going on, therefore we weren’t sure if people would understand what they are supposed to do with it.  We ended up adding the handles to the wire so that it is more intuitive that you are supposed to pull on it to discover that it actually produces sound.

For our next project we used the original idea of a hanging rope and covered pieces of it in aluminum foil.  We created a sound wave type instrument where you can swing the rope to hit the other pieces of rope, creating a sound with each collision.  This can create a sort of domino sound effect.  Both of the projects were pretty simple but overall we were happy with how they turned out, and they ended up creating nice sound effects.

I found this to be a very fun and educational day.  It was really interesting to see everyone else’s projects as well, and I think the whole thing turned out to be a great success!

Permanent link to this article: http://interface2011.coin-operated.com/2011/09/scrapyard-challenge/