7 in 7: Day 5: Robot Speakers

When I was at Maker Faire I found these awesome little speakers in one of their trash picking areas. I attached them to an old pair of headphones so I can use the AUX to hook them up to my computer.The body is made from an empty trader joe’s coffee can. My constraint was to use found objects for the body but I allowed myself the paint it.

 

Permanent link to this article: http://interface2011.coin-operated.com/2011/09/7-in-7-day-5-robot-speakers/

7in7 # 2 Voice in Water

Sound propagation in different frequencies can get different media. In air,  the same voice may goes this way, but in water, it may be quite different. Pretend you a are fish. How does a fish hear a voice in water? I tried to make a mock voice sounds it is diffusing in water. The big environment — in a subway. Remember, you are fish! Water is around you. It means that the train is running in water world.

First, I recorded some voice in the subway when I went school and back home. Including, broadcasting, people talking, the noise of rail when the train is running,  voice of going upstairs.

Second, I used Audition to mix these voices I recorded.

Third, I added some effects on it to make it sounds like in a water world. Including, bubbles, waves.

  • Audition working.

 

Permanent link to this article: http://interface2011.coin-operated.com/2011/09/7in7-2-voice-in-water/

7in7 #1 Writing/Drawing Board

Using excrescent delivery packing paper case and  pushpins to make a Writing and Drawing Board. It is very easy to get what you want to write and draw with colorful plastic cord.

It is easy to get all materials, including excrescent delivery packing paper box, 3boxes of pushpins, plastic cords, seccotine and plastic foam( use it to fix up pushpins in the bottom of writing/drawing board). During the process, the pushpins may get loose and wrong positions, you need to use seccotine to correct them to right positions, otherwise, the writing and drawing may be skew.

Here is a video of marking steps:

Example of drawing a fish: Writing/Drawing Board

Example of writing 7in7: 7in7

 

 

Here is some pictures of making stuff:

  • The base of writing and drawing board.

 

 

  • Fish Drawing.
  • 7in7 Drawing

Permanent link to this article: http://interface2011.coin-operated.com/2011/09/7in7-%ef%bc%831-writingdrawing-board/

Reading Commentary Week #3: Alan Kay: The Computer Revolution hasn’t happend yet

I can’t really relate to this article, perhaps Alan Kay is way too evolved for me to follow.  He’s a brilliant computer scientist and also has a background in biology, from what I understand.

In terms of the language of programming, I really have no opinion.  My background has been in retail math and graphic print design, I have nothing really to contribute to this conversation.  I’m at a learning stage where I’m still an outsider looking in and trying to understand the complex system of a computer.  I wouldn’t know where to start and what to compare the language to (bad language vs better language).

I can also agree with him that the computer is “small and stupid”… But to a certain point.  I don’t really expect a computer to solve all my problems, it’s really just to help me.  I like the way he mapped out complex systems with biology.

Mainly because I think computers— just like everything humans invented, needs more time to evolve perfectly.  He complains about how a lot of the computer languages are too big and it should be a little bit more simple.  I do agree, but I think this is just something we need more time, more tests and more tweaks.  Take for example jQuery and Dreamweaver.  Both languages were made to simplify javascript library and html.  Granted Dreamweaver has its annoyances, but yet developers figured out a practical way to be efficient… eventually.

The key with developing anything good and precise is time.  That’s just how we as humans have behaved.  But we’ve always been able to figure things out to make things better and efficient.  Perhaps it’s just a generation and decade issue.  Sometimes we have to provide a solid foundation for the next generation to help discover future efficiencies.  Great examples phones and radios (cellphones & MP3s).  We’ve come a long way from what we used to have back in the Victorian era.

I don’t know if Kay is complaining and I can’t really tell if he’s helping to look for a solution either.

 

 

Permanent link to this article: http://interface2011.coin-operated.com/2011/09/reading-commentary-week-3-alan-kay-the-computer-revolution-hasnt-happend-yet/

5/7 debussy audiovisualisation

audiovisualisation of debussy’s arabesque in openframeworks:

audiovisualisation

The darker blue circles pulsate in time with the music, while the smaller grey, white and dark grey circles slowly spin outwards to form a spiral loop. A path is drawn in the shape of a circle as well, with the circle growing larger and larger in concetric lines. Will probably improve it in the future (needs something at the top I think)  but overall quite fun to work with – also! figured out how to use vector<ofpoint> points function…. very awesome!!

[EDIT] now with video and music!!

debussy audiovisualisation

Permanent link to this article: http://interface2011.coin-operated.com/2011/09/57-debussy-audiovisualisation/

4/7 poupeegirl multiple exposure

I’m pretty addicted to a game called Poupeegirl, and have been playing for over 2 years. It’s not very popular in US, although it has a huge market in general overseas and in Japan. They not only have collaborations with idols, but also with Nitendo (there’s a DS as well as a 3DS game), fashion (shiseido, marjorlica, louis vuitton etc), cultural events (tanabata event, fukubukuro event,  summer matsuri etc) and technology (amblea, yahoo, DoCoMo etc)

The premise of the game is like a paper doll (the kind you have as kids, you cut out various outfits and stick them on) except upgraded with virtual currency, chat, jiten and a couple of social-network functions. So I decided to do a ‘what if’ a real life poupeegirl looked like?

I took down a closet, took it apart and made a ‘box’ to take pictures in to create a similar feel to the game’s ‘room’ concept (all the users have their own ‘room’ where the avatar resides) Then I took multiple exposures timed in 20sec bursts to create the kind of Expressionist effect of ‘time moving’. It was pretty fun, and I got a chance to spend more time with my flatmate 😀

Permanent link to this article: http://interface2011.coin-operated.com/2011/09/47-poupeegirl-multiple-exposure/

3/7 Eggtastic Eggction Comics (Matrix)