Reading October 10

The readings this week were nothing new to me.  Coming from a landscape architecture background, the issues brought up in these readings were prominent ones that we had to deal with extensively.  In order to be able to design a public space the first thing would always be to dissect and understand peoples interactions within the existing space and similar ones. This was considered our “site analysis”, which was always the initial step to any landscape design, and in some cases the most important and extensive.  To come up with a great landscape design, one must first understand the space and its inhabitants.

In the article “Cultural Probes”  by Dunn & Gaver, they really needed to understand their demographic and change their approach accordingly.  Materials were used to open a dialogue with the elderly.  One example is the postcards  used which seemed to be effective because of their informal communication tactic.  The demographic may seem like a barrier, but they put a positive light on it saying that the elderly have a lifetime of knowledge and the spare time to contribute.  I feel like I understand these challenges and solutions because in my last semester at Cornell we had a community-based studio.  For this I had to work on re-designing a local park in Utica, NY.  The most time-consuming and difficult part of the project was the analysis – basically getting feedback from community members so we could design a park to better serve them.  There were several barriers we faced: one being the fact that this was a project located two hours away from my school (so it was a trip to get there), and another being the surrounding area of the park (senior housing and a center for the visually impaired).  I had to try and understand the park from a blind persons perspective, and design with them in mind.  To get feedback we went and talked to users of the park, and collected survey information. It was difficult to take into account the different requests and opinions we got, and to try to design with every community member in mind.  We spent the whole semester working with the community and it is still an ongoing project taken on by the Rust2Green initiative.  Although it was extremely difficult and frustrating at times, this was probably one of the best academic experience I’ve had. I learned firsthand how to effectively communicate with a variety of people and use this communication to design a space for those people.

“The Social Life of Small Urban Spaces” by William Whyte was also something very familiar to me from my landscape architecture background.  The author specifically discusses plaza space, which to me is one of the most interesting types of space for an urban center like New York City.  It has become so integrated into city life that we often don’t even think about plazas anymore, but if we were to imagine the city without them it would function in a vastly different way.  An interesting point made in the reading was that contrary to popular belief, people use plazas to be part of the city, not to escape from it.  Whyte discusses attributes ranging from line of sight, to seating space, to street performers, to handicap accessibility.  I can relate to the reading very much because all of the factors he considered in his analysis are similar to ones I’ve had to consider.  A well designed space is one that is accessible to all people, and flexible enough to change depending on the users.  This is where his point about movable furniture becomes important, as well as dual-functionality for flat surfaces (can be used as ledges, seating, or as tables).  These relate to a crucial aspect of any design, which is choice.  Choice factors into many designs, and in this case the more choice their is the easier it is to appeal to a variety of users.

Basically, Whyte’s analysis of plaza space is extremely in-depth and insightful, and is a great example of understanding space.  There are far more aspects to take into account than most people realize, but they are all important components to analyze.  The first reading, Cultural Probes,  depicts effective forms of communication in order to understand the user group and their relationship to the space.  Both are great examples of analysis that should be done when designing a space for specific user groups.  This is also true of designing anything that is already existing, as its existing conditions must be fully understood to attain a better design.  These principles can be applied to many of our future designs, and I can definitely see how they will help us along in our next project.

 

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Biggest drawing in the world.

So I had this idea, to provide a participant or multiple participants with GPS transmitters, and assign them to a certain route to make a drawing, statement or a mark on the map, in large scale. As I was looking for precedence, I stumbled upon a march much larger scale of the same idea carried out masterfully.

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Reading Commentary #6: The Social Life of Small Spaces Chapters 1, 2 & 5

What I understood from this… Was the interaction people have with space, which was pretty interesting to read.

The prime example featured is the Plaza.  And Plaza by definition is “A public square, marketplace, or similar open space in a built-up area.”  This was invented as such since the greco-roman era as a place where people came together to socialize, perform talks, protests, or even sold goods.

I never really thought about a plaza as an interactive space before I read this piece.

In New York City, where space is scarce but plazas existed.  According to Whyte’s observation, a plaza had an impact in people’s lives.  Especially those who worked a lot and who worked nearby a plaza.  Employees were the number one users of plazas, mainly to get away from their bosses or their work.  They would eat their lunches there and also socialize  It apparently attracts conversation and chance interaction between people.

Also another interesting observation he points out, a plaza’s attraction depends on how attractive it is, does it have a fountain?  Are there restaurants and shops?  But mostly he points out that the availability of chairs and what type of chairs also determines a plaza’s worth.  Whether they have benches or those free standing ones, influences how people get together.  The free standing ones where you move around tends to isolate people.  There’s also the question of shade.  Whyte points out that sometimes  plaza is empty because of the sun… So perhaps weather is also a huge factor, and to have a successful plaza, mind building some shade.

Whyte also explains the important of a “sightline” and the importance of a street.  So meaning to say, you’d need a street to lead you to a plaza, which happens to be at a corner.  If you don’t have anything like that, then the plaza would just be ignored and be stagnant.  He also points out that sometimes, it’s a good idea to have a plaza you can see right away.

Well in regards to what we’re doing in class, how is this relevant?

The example of a plaza is relevant in a way because it’s a space meant for interaction.  So as to say, if a kiosk is poorly design, it won’t be used much.  Nor if it’s not visible or readily accessible.  Does it also give back? Does it add value in someone’s life?  These are practical questions that should be asked when building an interactive piece.

 

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Reading Commentary #6: Cultural Probes

A very interesting read on how things are approached in order to receive accurate data.

I was impressed by what they’ve done, in terms of process.  By not building an intrusive package and in it materials that didn’t seem daunting to that particular receiver.

I really liked this comment: “Instead of designing solutions for user, then, we work to provide opportunities to discover new pleasures, new forms of sociability and new cultural forms.  We often act as provocateurs through our designs, trying to shift current perceptions of technology functionally, aesthetically, culturally and even politically.”

Up until now, I’ve been a commercial designer.  I’ve never really had any challenges such as this, where something is designed as an actual insertion into a society, whether it was received well or not.  Because in my previous work, the only thing that I was concerned about in either designing a package, identity or brochure, was that it had to protect, provide an experience, and visually communicate.

I was never really exposed into delving into a cultural setting where you get to discover new forms of socializing or interacting.

This is what I learned: 1) sometimes materials need to be designed to provoke inspirational responses.

Also love this point: we believe aesthetics to be an integral part of functionality, with pleasure a criterion for design equal to efficiency or usability.

There’s something about having the right aesthetics in order to gain the proper results and I think it depends on every field.  As a commercial designer, I’ve always had to promote an attractive hook to the demographic/target audience.  For architects, it’s something else different.  I can only assume that their designs would have to involve inspiring a sense of mood that an individual can transcend from sight to emotion.  Same thing perhaps for Product Designers, who I think have the hardest design jobs of all.  Their creations must have both form and function, and if it doesn’t function, then it’s poorly designed.

But all in all, I was happy to read this, because it’s something I can use when working on my future projects, especially when dealing with designs that would have an impact in society.

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Readings 10.10

Reading #1: The Social Life of Urban Spaces, William H. Whyte

 The Social Life of Urban Spaces by William H. Whyte explores the findings of The Street Life Project, a three-year study that looked at the usability of New York City public spaces such as city parks, plazas, sidewalks and playgrounds. Whyte wanted to pin point the reasons why some public spaces attracted more people than others. Through observation and reviewing time-lapse videos, researchers were able to see which places around New York City were utilized more often, during which part of the day they were used more and, most importantly, how they were being used and what was being done in them. Researchers mapped out behaviors such as male vs. female behavior, where people congregated in groups and where they decided to sit.

The most important, and possibly the most obvious, result of the research concluded public spaces that were utilized more frequently were the ones with ample seating. The research went on to investigate what kind of seating the public preferred. Benches, although architecturally beautiful, were the least popular because they did not have backrests. Also the depth of the seating played a large role in the comfort of the sitter. Deeper sitting areas encouraged more people to sit, either next to each other or back to back. The study also concluded that women preferred to sit in inconspicuous areas of plazas while men liked to sit near the entrance and be “gate keepers.” Men also congregated in groups to watch women walk by, especially if they were “construction workers on their lunch break.”

Areas of “triangulation” seemed to be welcoming spots for passer-bys who were looking for a place to rest. These areas are defined by “external stimulus that provides a linkage between people and prompts strangers to talk to each other as though they were not. An example for that would be street performers or food trucks. These kinds of areas gather people and force them to exchange glances and strike a conversation.

Parks were a large interest as well in The Street Life Project study. Bryant Park was exemplified as a danger zone that “has become the territory of dope dealers and muggers.” Although outdated, this observation illustrates that shut off or gated areas like Bryant Park have less popularity due to the fact that the participant is secluded from passer-bys, “you can’t see in, you can’t see out.” Sunken plazas had a similar effect on the public; they were not used and seemed unsafe.

The research methods for this study focus on the sociological and psychological aspects of human behavior when they are in public.  Before beginning to design a public space, it is important to understand why people choose to gather in some places and not others. How does their environment control their comfort level? Through focused studies of chair heights, locations and reasons for why someone would want to go to a public space, the architect can truly understand his/her audience and be able to empathize with their needs.  Although dated, this article was helpful in clarifying considerations that should go into performing research on public spaces and the human psyche behind the decision making process of being part of a particular public space.

 

Reading #2:  Cultural Probes by Bill Gaver, Tony Dunne and Elena Pacenti

A two-year study was performed by the European Union to look at interaction techniques between the elderly and their hometowns in order to increase their presence in their communities.  Cultural probes such as maps, postcards and photo cameras were used to entice responses about the subjects’ personal views, opinions, likes and dislikes. Through their responses using the probes, researchers were able to establish a personal relationship with their subjects and to collect more personal and accurate data.

By using every day items that emotionally connect to the subjects, the researchers created an environment that did not feel intimidating or uncomfortable. Unlike questionnaires or surveys, using cultural probes excited the elderly and motivated them to be more honest, open and share more than what was asked of them. This type of research also stripped any stereotypes of the elderly as people who are “needy “ or “nice.” Going past these self-imposed research roadblocks became crucial in “opening new opportunities for design.”

I believe that this study was extremely interesting and very effective. The open, free communication flow between the subject and the researcher, which is extremely difficult to attain, was essential in gathering precise and bias-free data. Not only did the researchers understand what was important to the elderly and where they were coming from, they were also able to understand why they felt a certain way. Because this study was performed across three different countries, it was important to recognize cultural differences and how design could be properly applied to individual life styles and cultures. It would be a mistake to generalize and create “one size fits all” design. Furthermore, this article showed the importance of sociological research in the design field. This research clearly states that design should complement the subject’s life style. Thus, design’s role becomes that of a mediator between the environment and the user.

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Readings for 10-10

Cultural Probes:
The article relating to the elderly people was very interesting and insightful in its approach to user based research. I found it interesting the scenarios/tasks that they created which really gave a more organic and I would argue clear understanding of how these people felt about a specific subject, which sometimes direct questions fail to do. One reason these direct question tend to fail is due to the fact that the “interviewer” is not asking the “right” questions to get the real answer to the question at hand. For example an interviewer can ask a person how is the noise level in this plaza in relation to its congestion? and a person could answer something extreme like “its the noisy f-ing place on earth,” and from that answer one could jump to the conclusion that the person doesn’t think fondly of it or doesn’t like it. Which could be very untrue. So this elaborate sort of research can often give a better picture of a persons true feeling toward something as opposed to a list of questions that are created by someone in search of answers, meaning they might not know exactly the right questions to ask.

In the chapters regarding the plazas:

and interesting idea is noted, choice is important in a public setting. I feel that this is pretty general and not solely unique to the seating construction in New york plazas.
This reading goes over a lot of entities that go into the continued use of a public space. I found it interesting that they acknowledged sculpture, I would go further to say public art in general, and how it plays a very important part in this discussion. These chapters were very interesting just in regard to thinking about public space in large cities, and how the places, specifically plazas and small things like seating help to foster and mediate the interactions of people but specifically strangers. Also its interesting to note at times how these interactions are “designed” into the space.

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Scrapyard Challenge Writeup

I started with taking a radio apart, in an attempt to be able to use analog switches to create variable inputs.
I began testing for outputs with the multimeter which did not succeed. Then I took an old joystick apart and used buttons to create a variety of different notes.
At the same time, Brian my teammate created a drum machine using a rotating old VCR head, inserting conductive pole just next to it, and applying aluminum foils, evenly spaced on the surface of the head; So that as the VCR head would turn, there would be an evenly-spaced signal going out.

Ultimately, the plan was for me to play  notes and for him to plug in his drum machine to perform together; something that unfortunately did not come true due to overwhelming number of inputs into the arduino boxes. So Brian could not plug in his drum machine, but I performed a bit in that chaotic 12th floor scrappy space!

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Feedback Loop and 2 Mashups

FEEDBACK LOOP:

The Sitting Calculator:

Below is a video of my prototype. I used an apple to simulate a person sitting down on a chair. Ideally I would have used a counter to indicate how long the person was sitting. In this case I used an LED. As a person sits down, the feedback loop would be the counter that starts counting how long the person is sitting for.

http://www.youtube.com/watch?v=3GPLBRf-_II

 

MASHUP #1: Software-Screen based

GreenMarket Mapping Project:

My goal was to analyze which neighborhoods have the most amount of greenmarkets and how that data correlates with New York City’s obesity rate and income level of each neighborhood. Each pin on the map shows the name, location and hours of each greenmarket. Pin with a dot in the center represents locations that are open year-round. I am using Google Maps to mash up existing data.

Final Map: 


View Greenmarkets in NYC in a larger map

 

MASHUP #2: Software/Hardware

It’s Great To Be an Engine

Below is a prototype of a kids’ sound book that I  mashed up with headlines about wars that are going on in the world right now. I used voice reader on my Mac to read NYTime’s articles that talk about violence and death. Superimposing these stories with a children’s book narrative gives off an eerie feeling because the book juxtaposes the idealized image of the world that we present to our children and the actual reality.

http://www.youtube.com/watch?v=xyKqinqOels

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feedback loop presentation

FEEDBACK loop presentation

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Mashup Feedback loop

presentaion pages

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