This project consists of 4 different games and a physical controller that tweaks them: A ping pong game, Super Mario, a simulation of missile commanding system and tetris. The controller is built in a way that each knob can be assigned to different taks on the basis of what setting the controller has been put in. By connecting different nodes on the controller, we can achieve for example, Mario behaviors in Tetris and vice versa.
This gaming mashup was remarkable in my opinion because in not only interfaced with the user, but the four games (Three written in processing, and one pre-written – Super Mario) themselves interfaced which each other controlled by a dynamically changing physical controller.
http://paperkettle.com
Comments!